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SENTIENT6 said:
JazzB1987 said:

Oh man its like I am talking to my grandmother xD   NEWS FLASH WIIU WILL RUN UNREAL 4!    (no offence the grandmother part was used to describe your somewhat outdated point of view)

And I explained why the WiiU has the CPU it has  because the system is focusing on GPU not CPU.   Cpu's have a much worse performace/price ratio. So it makes sense to have a GPU that does what CPUs usually do.
And how do you even know the actual performance of the WiiU CPU? HINT: My 2009 phone has a 800mhz cpu  my 2004 PC has a 3400MHZ CPU  and my PC is not the faster device!

A system is only as fast as the slowest part that is relevant for what the system is intended to do. 
My DS has a GBA cpu inside  and its not slowed down by this because its not intended to be used in "DS mode"  And WiiU games that will make use of the GPU and that will just let the CPU handle basic stuff wont have a problem at all.   I mean a gas powered car is not useful if you use it without gas (the way it is intended to be used)  same goes for WiiU  its not a useful method to force the system to handle CPU intense tasks because thats not what the system is supposed to do.

Why is the 3ds ps360 example horrible? It is the same logic you apply to WiiU and PS360.  You still dont understand that its not the time for you to judge the WiiUs capabilites because you dont know what it can do. You just know what happens when people port over old games to a new system or when they have low-budget-titles that were made on alpha/beta devkits. Why are you so impatient?

And what does that have anything to do with 2006? WiiU can handle effects PS360 cannot!   

When you think WiiU is basically 2006 hardware would you also agree to this here?:
- 2007's Crysis looks better than any PS360 games in terms of polycount/geometry/textures  etc  Crysis just lacks the fancy light effects and reflections  games like BF3 have.   Killzone on PS4 fixed this so what is the PS4 then?

When you ignore WiiUs "shader effects etc" which PS360 cant handle and say welcome to 2006 then I can ignore what the PS4/nextbox can do since those can to less new stuff compared to WiiU than WiiU can do compared to PS360!

So the conclusion would be:   PS4 FINALLY! has 2007 PC graphics with effects games in 2011 had (again I ignore the PS4 shaders etc. since you also ignore the WiiU ones)  so 2007+2011 / 2 = 2009  WOW WELCOME TO 2009! (PS4 can do what PCs could do in 2009 when PS360 wouldnt have slowed down graphical evolution!  Thanks PS360!!!)


You see how unsmart this line of thinking is?  Again you can not just go and say THIS IS FACT THAT IS FACT when you dont know whats going on. I dont argue that PS4 and nextbox will have better graphics than WiiU  I dont even care lol. I just tell you that the stuff you say makes no sense because you dont get what you are talking about.


I get what I am saying just find, you clearly have no clue. The wiiu won't be getting unreal 4 epic said so. it can run it sure, with majoe concessions and its not worth the money for epic.

 

The system is only as fast as its slowest part is irrelevant? The wiiu is a gaming machine the CPU is critical, every instruction set goes throug the CPU and the the wii-u's is weak  and no the gpu does not do what a cpu does. You say this nonsense and say I dont know what I am talking about? wow. Engines like unreal 4 and other next gen games will require vastly better multi-core cpu's. heck even the ps3 and 360 have a better cpu and many games are very cpu inensive. A slow cpou will slow down the rest of a system as every instruction goes through it.

 

Its why in a PC you never put  a fast GPu with a slow CPU or you will get a bottlneck. You should not talk about tech you clearly have no clue about.

You have no idea what a game engine is, it is simply a toolset used to build a game. It's already been confirmed that U4 is so scalable it will run on web browsers and mobile devices, so it can clearly run on WiiU. The guy who made the comment called his original comment a 'gaffe' and said that U4 games could be ported to WiiU using that engine. He made the original statement after running a U4 demo on a super-powerful PC at a developer conference, so he probably thought the the question was about the demo, not the engine. That real-time demo would not run on WiiU (and probably not even on PS4), but a tech demo is not the same thing as the engine used to CREATE the demo. The engine itself is highly scalable, even able to run on mobile phones. Get your facts straight please.