Hynad said:
Viper 1 answers this very effectively:
"6 months of dev time is not taking their time. That's an insanely short development period. And it was 5 months, not 6. And the X360/PS3 versions had 2 years for development and was their 4th effort on those platforms." (Versus their first Wii U effort)
Show me a game released in the first 5 months of the PS3/360 that comes close to this game.
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2 years to start from the beginning versus 5-6 months to port an existing code... That's not comparable.
5-6 months to port is pretty normal.
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Not when you're talking about porting to a brand new system with a very different architecture to the systems it was on previously.
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Oh yes it is. They don't need to redo all the assets and the pre-production stuff. All that has to be done is the porting process. They don't have to redo everything. 6 months is normal, not exceptional.
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So less than five months to:
- Re-optimise the game for new and unfamiliar hardware.
- Improve and modify the graphics.
- Come up with and implement Gamepad features.
- Add extra content.
- Get the game approved, published, and shipped.