nikosx said:
From an epic developer ( source: http://www.neogaf.com/forum/showpost.php?p=52623084&postcount=413 ) "The biggest changes actually came from the merging of two separate cinematics, the original Elemental and the extended Elemental we showed at PS4's launch event. Each had different sun directions and required some compromises to join them. This resulted in some major lighting differences that aren't platform related but were due to it being a joined cinematic. Another effect, in the original you could see the mountains through the door where in the merged one we made the view through the door white since the mountains outside were no longer the same. Same deal with the mountain fly by. The old mountain range doesn't exist in the new one. These changes from the merge make direct comparisons somewhat inaccurate." "Feature wise most everything is the same, AA resolution, meshes, textures (PS4 has tons of memory), DOF (I assure you both use the same Bokeh DOF, not sure why that one shot has different focal range), motion blur." "Biggest differences are SVOGI has been replaced with a more efficient GI solution, a slight scale down in the number of particles for some FX, and tessellation is broken on ps4 in the current build which the lava used for displacement. We will fix the tessellation in the future."
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Ah, nice! So elemental-demo on PS4 *is* close to PC which couldn't be seen with the screenshots. Most interestingly is the part of tesselation - seeing that this will be somehow a standard next-gen we can expect much better meshes which I always begged for. Thanks for sharing.