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S.T.A.G.E. said:
 


Exactly and they also stated that they haven't even figured out the true power of the PS4's tools and APi compared to the Direct X 11. This means theres plenty of time to see other developers outshine Epic in their findings of how to use the power of the PS4.

To be frank, I don't know how much "true power" you can find by digging closer to the bare metal as we're speaking of an architecture that is much more well known than say, that of the PS3 or 360 in its infancy.

You can probably pull out some nice tricks that give you a minor edge versus a higher level API, but that's not a job for a general purpose, cheap-ish engine as UE wants to be.

Deep customization is probably something only first party teams will indulge in... as raw baseline performance advances it makes less and less economic sense in multiplatform efforts.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman