| gum said: The point that they didn't realeased that much software at launch could very well have more to do with the fact that: 1/ They know they don't need to hurry as they have a one-year head start. Something that many obviously don't get but which is certainly true. 2/ They wanted to give the third parties ports some room to sell decently 3/ They prefer to built the momentum of the console steadily starting from march in order to be at their best when the next consoles launch |
1/ That doesn't make much sense. What is the point of a headstart if you hang about the starting gate?
2/ I've seen this before and it might or might not be true. Either way, it's a bad, bad idea. You don't let your console languish and then say, "oh, hey, we did it to give the third parties a chance." No. What you do is to force them to put their games on your console. How do you accomplish that? You build up an installed base at all costs. You make it so you cannot be ignored. All Nintendo has done so far is to give publishers and developers a reason to start working on other projects, as they don't consider the Wii U installed base to be significant.
3/ Again, awful idea. It negates that headstart we've been talking about. Release your big guns before the other guys when you have zero competition. Both the PS4 and 720 are going to sell out at launch! They will, absolutely. There is no gain from going head-to-head with them. Get your shots in before the other guys can respond.
Also, I agree with Tachikoma. You come across as somewhat hypocritical when you doom the Vita in the same breath that you ask people to stop dooming the Wii U.








