| pokoko said: Nintendo launched the Wii U with very little software support, probably with the idea that the hardware features alone would entice customers. That has not been the case. Nintendo had a chance to build up a solid installed base, and thus the ability to influence third-party developers and publishers, but they've pretty much failed at that. The Wii U's realistic advantage in that area, by the end of the year, will be negligible. It's already being skipped over for that reason. |
The point that they didn't realeased that much software at launch could very well have more to do with the fact that:
1/ They know they don't need to hurry as they have a one-year head start. Something that many obviously don't get but which is certainly true.
2/ They wanted to give the third parties ports some room to sell decently
3/ They prefer to built the momentum of the console steadily starting from march in order to be at their best when the next consoles launch
It makes a lot of sense in fact even if that's a bad thing for consumers like us or at least can appear to be at first sight. The fact that games that dont try to be graphically impressive like Wii Fit and G&W have been delayed seems to prove that those reports have more to do with strategic choices than with development difficulties to create HD games.
Then you say that the advantage the WiiU will get is negligible but it will be totally comparable with the one the 360 got this generation before PS3 and Wii launched, probably better even, and this generation Microsoft gained a lot more support than everyone was expecting them to have at the beginning of the gen. With the kind of releases we can expect on WiiU this Fall like MK I don't see how the other consoles could catch up quickly in terms of installed base.







