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AnthonyW86 said:
burninmylight said:
AnthonyW86 said:
Mr Khan said:
AnthonyW86 said:

I'm just going to quote myself from another topic here:

''And then there's one MAJOR dissadvantage from what i fear will become a huge problem for the Wii-U: It's CPU architecture. Both PS4 and the next xbox will use the X86, and so does the PC on wich every game is developed basically. This means that once PS3 en X360 are going to start losing developer support Wii-U will be the only major system using IBM Power-PC architecture. Now tell me, how many developers do you think will bother to invest alot of time and money to port their games to a completely new architecture, having to downscale and reoptimize everything in the process because Wii-U is far less powerfull, just to port that game to one system with a mediocre install base? And also knowing that most of they're previous games didn't sell well on it's predecessors?The Wii-U will(and already is) losing developer support faster than it is gaining any. And looking at it's game release schedule it doesn't have much support to lose anymore.''

So in my opinion there's little hope the Wii-U will ever have a large amount of major games release for it, except for Nintendo's franchises. Now i would consider buying one for those Nintendo titles alone, but only for $100-$150 and as an extra system aside a PS4 or new Xbox.(and only after those titles are released).

Nintendo needs to take a step back from trying to innovate to much on the hardware and controll front and get back at creating great new games. We haven't seen a new big Nintendo franchise/universe in 15 years.

Pikmin, which would be 12 years.

They seem to be cultivating the Xenoblade 'verse as well, though no-one's especially sure what X is exactly.

I didn't count Pikmin because that didn't become a big franchise. I'm talking something that rivals the likes of Mario, Pokemon and Zelda. Something that will stand for 20-30 years.


Nintendo doesn't decide what becomes a major evergreen franchise. That is completely up to consumers. I'm willing to bet no one in Nintendo had any idea how huge Mario, Zelda and Metroid would become back in 1985.

And you can't say that haven't tried with other franchises. They've tried to make Nintendogs, Brain Age, Wii Sports, Wii Fit into big franchises, but the jury is still out on the lasting power of that lot. They've revived Kid Icarus. That might as well count as a brand new IP, since it collected dust for two decades and came back as an entirely different game from its predecessors.

All those franchises you mentioned didn't create a whole new universe with countless great characters. Only Kid Icarus get's close but it isn't enough


True, but Mario, Zelda and Metroid didn't start with "countless" great characters either. They began with soulless avatars that you played and they slowly added more characters and fleshed out worlds as time went along and after the IPs proved they had staying power. Mario didn't have a proper name in his first few years. Luigi was just a palette swap of his brother for the first four SMB games (counting the western version of SMB2 as Doki Doki Panic). NPCs didn't start getting more than two sentences of text until A Link to the Past. You may feel differently on this, but until Metroid Prime 3, you felt all alone in the world as Samus.

Those IPs were hits before they started really opening up their respective universes. Having a big, sprawling world full of countless characters doesn't guarantee a hit. If that was the case, Xenoblade wouldn't have needed Operation Rainfall.