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theprof00 said:
Poor international adaptation all around.
No Japan-based studio.
No Japan centric first party games.
Only good jrpgs were new IPs which typically don't sell.
ONLY Jprgs for the eastern market, when Japan has many genres that we don't see in the west.
No investing in Japanese branding or marketing (or should I say effective brand/marketing)
No alternate sized controller.

It's really not hard to effectively adapt to another culture, but it requires changes that MS didn't see fit to make.
Nintendo and Sony are very Japanese systems that sell well worldwide because the Japanese doesn't get in the way. Xbox is a very American console, and Japan doesn't like it because the American gets in the way.


When they see the Xbox 360, they think American PS3. End of story. Theres a lot of product nationalism in Japan. They essentially offer the exact same things and the only company that stands out for itself is Nintendo, so they have no need to support the outside. Microsoft gives them no reason to. Its not like westerners who pick apart little things to differentiate one console from another. If you don't bring something new to the table with the Japanese they dont care. Essentially speaking, if they want to break down the walls of Japan, stop making a safe console, be more like Nintendo (not exactly like them but think outside the box).