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leatherhat said:

"One of the barriers to entry with Halo is that it is sci-fi," Holmes pointed out. "It's had a very steep learning curve that's turned off a lot of players."

Ladies and gentleman, modern mainstream gaming. 


Which is ironic, Halo was applauded for being simple to get into when it first came out on the Xbox with it's regenerating health and max of only 2 weapons and exhorbant amounts of aim assist.
Games should provide at-least some challenge and make you think, otherwise you might aswell watch it as a movie instead, thankfully the game has a solid multiplayer component and a good story.




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