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Forums - Microsoft - Halo 4 dropped stasis gun to make the game less sci-fi

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Halo 4 could have had a stasis gun. Or a "grapple harpoon." But these weapons were taken out in an effort to make the game more accessible and less sci-fi.

Franchise creative director Josh Holmes told GDC audiences that "when we started out, I was really pushing the team to go in a very sci-fi direction. I wanted to embrace the sci-fi nature of the enemies and explore concepts that were outside the box for Halo, things that you'd never seen before in the Halo sandbox."

Unfortunately, the more sci-fi concepts didn't resonate with players. "What we found as we were testing these weapons with players, the really deep sci-fi approach wasn't relatable. As a result, they weren't really gravitating to these weapons."

"It really sucks when you're making new weapons and no one wants to use them," Holmes added.

Eventually, 343 Industries had to make sure that all the weapons in the game could be understood by players immediately. For example, the scattershot is "at it's core, a shotgun," even if it does disintegrate enemies. The other weapons that made Halo 4's final roster all have immediately understandable real-world counterparts, like a sniper rifle or an assault rifle.

"One of the barriers to entry with Halo is that it is sci-fi," Holmes pointed out. "It's had a very steep learning curve that's turned off a lot of players."



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*Thinks a grapple harpoon is too sci-fi*

*Universe setting with aliens that can uplift races, parastic lifeforms from outside our galaxy, and planetary scale sized structures*

What...



NNID: crazy_man

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_crazy_man_ said:

*Thinks a grapple harpoon is too sci-fi*

*Universe setting with aliens that can uplift races, parastic lifeforms from outside our galaxy, and planetary scale sized structures*

What...

I think they meant: Make it more into a normal shooter.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

there is no such a thing as "too sci-fi" makes no sense



 

"One of the barriers to entry with Halo is that it is sci-fi," Holmes pointed out. "It's had a very steep learning curve that's turned off a lot of players."

Ladies and gentleman, modern mainstream gaming. 



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Ask me about being an elitist jerk

Time for hype

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AbbathTheGrim said:
_crazy_man_ said:

*Thinks a grapple harpoon is too sci-fi*

*Universe setting with aliens that can uplift races, parastic lifeforms from outside our galaxy, and planetary scale sized structures*

What...

I think they meant: Make it more into a normal shooter.


They meant, make it easier for CoD noobs.



ironmanDX said:
AbbathTheGrim said:
_crazy_man_ said:

*Thinks a grapple harpoon is too sci-fi*

*Universe setting with aliens that can uplift races, parastic lifeforms from outside our galaxy, and planetary scale sized structures*

What...

I think they meant: Make it more into a normal shooter.


They meant, make it easier for CoD noobs.

Whihc is still stupid either way.



NNID: crazy_man

3DS FC: 3969 4633 0700 

 My Pokemon Trading Shop (Hidden Power Breeding)

leatherhat said:

"One of the barriers to entry with Halo is that it is sci-fi," Holmes pointed out. "It's had a very steep learning curve that's turned off a lot of players."

Ladies and gentleman, modern mainstream gaming. 


Which is ironic, Halo was applauded for being simple to get into when it first came out on the Xbox with it's regenerating health and max of only 2 weapons and exhorbant amounts of aim assist.
Games should provide at-least some challenge and make you think, otherwise you might aswell watch it as a movie instead, thankfully the game has a solid multiplayer component and a good story.




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