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enditall727 said:
curl-6 said:
enditall727 said:

then why would you try to sell Starfox Adventures short by trying to say that you only put cogs into the slots and what not? like you can't be fucking serious with that..

 

the combat didn't break the flow

 

at the end of the day,  the flight segments wer still better

- Because it's a prime example of why Adventures' puzzles fall short.

- I'd say having to stop and fights guys in tedious 1v1 breaks the flow.

- I'm gonna disagree; the worlds of Banjo et al were built with flight in mind and in a hand-crafted way. By comparison, the flights in Adventures were just a repetitive jumble of asteroids, items, and simple enemies.

Try not to take it so personally, I just have a different opinion on a game to you.

it falls short because there are times where you put a cog in a slot? how does that make it fall short?

 

it doesn't break the flow at all

 

nah the flight segments in Starfox were better than in Banjo Kazooie

 

i'm just trying to understand your reasoning

No, it falls short bcause the puzzles aren't clever.

Stopping to engage a group one at a time certainly breaks the flow, it slows things down too  much in addition to just being boring.

In BK flight took place in organic environments designed around it. In Adventures, it took place in shot, overly simplistic mishmashes of a few basic objects.