ninjablade said:
forza horizone looks much better then need for speed wiiu much better lighting textures and clean aa, need for speed MW had a dead line, and a small budget compared to horizone, the frame rate is on par, its a bit better by a very small margin, you do know that 360 versions of MP have bigger advantages then need for speed wiiu does that mean ps3 or 360 can't pull it off, with more dev time, just looks up some faceoffs between 360/ps3 the advantages in some games are much bigger then need for speed wiiu has on 360/ps3. better textures, huge frame rate advantage, higher resolution. your talking about a game where even direct feed captures it hard to see a differnce and the frame rate is pretty much on par with wiiu having a very small advantage. |
I agree that Forza Horizon looks much better, but texture-wise it's not even a competition. Forza Horizon's environments are much more open than NFS MW's, it simply can't produce better textures with 360's/PS3's GPU. It's always a tradeoff, if you do something bigger/better, something will have to be worse. The truth is, Wii U has more RAM than PS3/360, therefore it'll always have an advantage texture-wise if used correctly. Sure, some 360/PS3 multiplat games have bigger differences than the one described in NFS MW, but when you take in account that these systems are on the market for 7 years and Wii U is just in 4 months, it's clear that devtime is not a matter here. If it were to look better on these consoles, it would've looked better because PS3/360 hardware is already known for 7 years while Wii U is a new hardware, therefore, the best way to utilize it's capabilities is still not known by developers.








