RazorDragon said:
ninjablade said:
considering how small the upgrades were i'm sure, the 360/ps3 version could look just as good with extra dev time, the only thing i noticed in the direct feed captures for DF is thr better reflection mapping on the road, and before people get riled up, just look at ninja gaiden RE 3 on 360/ps3 its runs so much smoother and looks better then wiiu version, not to mention it looks and runs better then vanilla ninja gaiden 3, extra dev time always helps a game look better, just look at forza horizone it looks much better then then need for speed most wanted on any console.
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Higher-resolution textures take a huge space in RAM. So, no, it wouldn't look as good no matter how long the dev time was on PS3/360. Also, to run at a better framerate with higher-resolution textures and higher reflection mapping draw distance, you certainly need a better GPU than what the PS3/360 offer. NG3 case was very different, as the dev didn't had a finalized dev kit and it was a launch window game, so it was probably a rushed port. It's not like NG3 is a graphical masterpiece to use it as a benchmark for the graphical capabilities of multiplatform games, Darksiders 2/Assassin's Creed 3 had way better graphics than it and were also launch window Wii U games.
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forza horizone looks much better then need for speed wiiu much better lighting textures and clean aa, need for speed MW had a dead line, and a small budget compared to horizone, the frame rate is on par, its a bit better by a very small margin, you do know that 360 versions of MP have bigger advantages then need for speed wiiu does that mean ps3 or 360 can't pull it off, with more dev time, just looks up some faceoffs between 360/ps3 the advantages in some games are much bigger then need for speed wiiu has on 360/ps3. better textures, huge frame rate advantage, higher resolution. your talking about a game where even direct feed captures it hard to see a differnce and the frame rate is pretty much on par with wiiu having a very small advantage.