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ninjablade said:

considering how small the upgrades were i'm sure, the 360/ps3 version could look just as good with extra dev time, the only thing i noticed in the direct feed captures for DF is thr better reflection mapping on the road, and before people get riled up, just look at ninja gaiden RE 3 on 360/ps3 its runs so much smoother and looks better then wiiu version, not to mention it looks and runs better then vanilla ninja gaiden 3, extra dev time always helps a game look better, just look at forza horizone it looks much better then then need for speed most wanted on any console.


Higher-resolution textures take a huge space in RAM. So, no, it wouldn't look as good no matter how long the dev time was on PS3/360. Also, to run at a better framerate with higher-resolution textures and higher reflection mapping draw distance, you certainly need a better GPU than what the PS3/360 offer. NG3 case was very different, as the dev didn't had a finalized dev kit and it was a launch window game, so it was probably a rushed port. It's not like NG3 is a graphical masterpiece to use it as a benchmark for the graphical capabilities of multiplatform games, Darksiders 2/Assassin's Creed 3 had way better graphics than it and were also launch window Wii U games.