Idea of making the game differ that much in the playstyle based on your choice of main character is really interesting. I think Gust will have to work on their storylines and especially their battle system if they want to make one of the choices a traditional RPG, though, because without the charm of a smaller story driven by learning alchemy I think the last few games would probably have pretty dull storylines, also the worlds aren't the size you'd expect from a general RPG because you end up going back to places you've visited before for gathering materials. Be curious to see how they make it work, and it'll be fun to have an actual reason to play through a game twice.
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