theRepublic said:
I would say that is just you. And me. And other dedicated gamers. On the other-hand, when I try to play NSMB Wii with one of my friends or my niece, they can't even make it out of World 1 before they are out of lives. |
It's not even about skill required, it's about the ability to *appeal.* Crossword puzzles often require a good bit of skill, but the appeal is nigh-universal. The educational software that Nintendo and Ubisoft picked up for DS, like Cooking Navi or My Word Coach, that was some real expanded market stuff. Wii Relax, if Nintendo had managed to get the Vitality Sensor working right, could have been gargantuan.
Sony and Microsoft have glimmerings of the right idea too. A working version of Milo, Wonderbook, and the works of Quantic Dream, each in a different way. I do dearly wish that Quantic Dream had more gameplay orientation, but their idea is out there to the degree that they're really acheiving something unique.

Monster Hunter: pissing me off since 2010.







