| S.T.A.G.E. said:
Epic said they expect this from the PS4 even though its running on PC with time. PS...I will change it. |
To be exact he said "Well, let's put it this way. Last year we saw the Elemental demo running on the same piece of hardware and this year we saw the Elemental running on PS4, so I'd say draw your own conclusions... The feeling around Epic on Infiltrator is that this is the pipeline, this is the way we're going to work, making games that are going to have this kind of feel to them, this much detail, this many shadows and it'll just get better and better as we optimise the engine further and further."
Now the Elemental demo on PS4 has a lot of cutbacks from the original demo. Including replacing the increadibly impressive SVOGI with prebaked lightmaps, removed some reflective meterials like the metal gates, lower quality AA, lower quality AO, reduced particle density, lower quality DoF etc. And that is with an extra 6-8 months of engine optimisation. So it's not exactly what they expect from the PS4.
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