curl-6 said:
- Because it's a prime example of why Adventures' puzzles fall short. - I'd say having to stop and fights guys in tedious 1v1 breaks the flow. - I'm gonna disagree; the worlds of Banjo et al were built with flight in mind and in a hand-crafted way. By comparison, the flights in Adventures were just a repetitive jumble of asteroids, items, and simple enemies. Try not to take it so personally, I just have a different opinion on a game to you. |
it falls short because there are times where you put a cog in a slot? how does that make it fall short?
it doesn't break the flow at all
nah the flight segments in Starfox were better than in Banjo Kazooie
i'm just trying to understand your reasoning








