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curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:

It beat the hell out of inserting cog A into slot B in Adventures.

 

....

 

That's like saying the only thing you do in Zelda is get small key A to unlock door B

 

yea.. you haven't played Starfox Adventures..

 

Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.

 

it was still better than the combat in their previous adventure games..

 

There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.

 

this also was still better than what was in their previous games

 

sorry ;)

- Except that in Zelda actual thought is required to solve puzzles.

- Actually, it's worse; it slows the game to a tedious crawl.

- Their previous games had structure; well placed hazards and enemies. The atrocious flight segments in Adventures may as well have been randomly generated, and from very limited ingredients.


you wouldn't know because you haven't played Starfox Adventures. You don't know what you are talking about

 

the combat is BETTER

 

Starfox Adventures had structure and well placed hazards and enemies aswell. The flight segments were still better than any flight segments found in their previous Adventure games at the end of the day

- I completed it.

- Slower and breaking the flow is bad.

- Their other adventure games didn't have "flight segments" per se, flight generally took place within the normal game world, which was never the random-generated mishmash of said segments in Adventures.


then why would you try to sell Starfox Adventures short by trying to say that you only put cogs into the slots and what not? like you can't be fucking serious with that..

 

the combat didn't break the flow

 

at the end of the day,  the flight segments were still better