curl-6 said:
enditall727 said:
It beat the hell out of inserting cog A into slot B in Adventures.
....
That's like saying the only thing you do in Zelda is get small key A to unlock door B
yea.. you haven't played Starfox Adventures..
Combat was slow and clunky. You lock onto an enemy, they attack one at a time, and you either spam A to win with normal enemies,or with tougher ones, have wait tediously for openings. It's like Zelda combat for four-year-olds.
it was still better than the combat in their previous adventure games..
There's nothing really right about the flight sequences actually. Is there a variety of enemies? No. Challenge? No. Any kind of level thoughtful level design? No.
this also was still better than what was in their previous games
sorry ;)
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- Except that in Zelda actual thought is required to solve puzzles.
- Actually, it's worse; it slows the game to a tedious crawl.
- Their previous games had structure; well placed hazards and enemies. The atrocious flight segments in Adventures may as well have been randomly generated, and from very limited ingredients.
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you wouldn't know because you haven't played Starfox Adventures. You don't know what you are talking about
the combat is BETTER
Starfox Adventures had structure and well placed hazards and enemies aswell. The flight segments were still better than any flight segments found in their previous Adventure games at the end of the day