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This is a good question. Back in the discussion about the controversy regarding Mojang's shindig at GDC, and Mark Rein's gaffe, the general immaturity that permeates the industry. The problem is that the industry seems to have only 2 kinds of people in it: gamers and suits. The suits are largely irrelevant to the discussion, business mercenaries whose short-sightedness cannot be blamed on anything but the dogma of business school teachers.

The gamers, now, are an important factor here, because what you're getting feeding up into the industry are people who play games. This means that the relatively narrow bounds of the industry are feeding back into itself: people who grew up playing certain kinds of games, want to make those games. Sure, they've got bloom lighting and tesselation and dynamic physics, but fundamentally they want to make bigger, badder, and better versions of Doom, Ultima, or Tomb Raider.

What we need are more non-gamers in the industry. People who want to make games, but who do not have gaming as we know it as their frame of reference.



Monster Hunter: pissing me off since 2010.