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curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:
curl-6 said:
enditall727 said:


nah i went on youtube and searched Starfox Adventures review and found this video

 

he tried to criticise the combat and compared it to Zelda so that's why i said that

 

and so this --> If you want to compare it, to say, rare's N64 collectathon's, okay then, my criticisms remain the same.

^^what exactly do you mean by that?

 

Edit: ..these quote trees..

I meant that eveen if the comparison is against Banjo Kazooie/Tooie and DK64 instead of against Zelda, I still feel Starfiox Adventures comes up short.


Have you lost your damn mind?!

Banjo Kazooie and Tooie were worlds ahead of Starfox Adventures in terms of structure and design. Even DK64 was a cut above. Their puzzles and worlds were more well thought out, and there was a creativity altogether lacking in Adventures. They also didn't suffer its identity crisis.

No they weren't

Starfox Adventures had the better and well thought out puzzles. Starfox Adventures also had the bigger world. The world was better connected aswell

The puzzles in Adventures were really dull, I never really had to stop and think, and I never felt that feeling of "oh, that's clever, it tickles my brain to see it come together like that."

And its world was bigger, yes, but also less interesting. In Banjo each world had interesting features and challenges  around almost every corner, while in Adventures the world design was really uninspired.


Starfox Adventures had the better puzzles.  i never felt that "oh, that's clever, it tickles my brain to see it come together like that." with Banjo and Donky Kong. I felt that way with Starfox more than them

 

and Banjo had to have the least interesting worlds out of all the Rare Adventure games on N64.

 

Starfox Adventures > DK64 > Banjo Kazooie overall

 

Starfox Adventures was a beast. idk what the fuck you're talking about..