JWeinCom said:
I actually think Nintendoland is a really cool game, and I believe it could have sold more systems with a few adjustments. As for a Wii Sports type game, I'm not exactly sure what you mean. Something simpler that uses mainly the Wiimote? Do you literally mean Wii Sports 2 (or 3 I guess)? Probably would have sold better at launch, but I think it would sell worse in the long run. The Gamepad makes a lot of sense with a lot of the Wii features. For instance Miiverse (which I think will become way more important as time goes on) is something that works really well that wouldn't with a standard controller or motion controller. I think a co-op 3d mario with gamepad will be more enticing than a more standard sequel. I think having off screen play makes the console waymore living room friendly for parents. I like the Gamepad, and I think it could be a system selling feature if it was marketed better. |
True about new controls. I was just responding to what appeared to be an implication that new controls were necessary new experiences
By Wii Sports like game. I mean something that heavily uses the Wii mote, yes. But hopefully instead of just introducing the concept of motion controls, it provided deeper gameplay and more accurate controls (I guess you could call it Wii Sports 3). Such a game would have done much better than Nintendoland or a Gamepad focused game imo, but I guess we'll never know.
I don't think the Gamepad's biggest problem is marketing. I think its getting a group of games focused around the device which provide experiences enticing to the mainstream. Seems like you agree with me here. We just disagree on whether such a game is possible. I guess we'll have to wait and see. Marketing should come secondary after first getting those games out there.







