| Jay520 said: JweinCom said "I don't think a large focus on motion controls would work. Motion controls should still be an important part of the console, and I'm hoping Nintendo still makes Wii-mote games, but you need to provide something new. I don't think a jump to HD would have been enough on its own. Like I said, I think the tablet does have the potential to appeal to casual gamers and hopefully Nintendo will prove me right with games." I don't think so. Sure, there needs to be new experiences, but this usually depends on software. You don't necessarily need new controls to implement new experiences. Do you think a Wii Sports-like launch title would have helped the Wii U sell more than it did? |
New controls expand on what you can do with software development. There is still dons of new stuff that could be done with the Wii Remote, or an X-box controller, or an NES controller for that matter. But, having something new always opens more opportunities.
I actually think Nintendoland is a really cool game, and I believe it could have sold more systems with a few adjustments. As for a Wii Sports type game, I'm not exactly sure what you mean. Something simpler that uses mainly the Wiimote? Do you literally mean Wii Sports 2 (or 3 I guess)? Probably would have sold better at launch, but I think it would sell worse in the long run.
The Gamepad makes a lot of sense with a lot of the Wii features. For instance Miiverse (which I think will become way more important as time goes on) is something that works really well that wouldn't with a standard controller or motion controller. I think a co-op 3d mario with gamepad will be more enticing than a more standard sequel. I think having off screen play makes the console waymore living room friendly for parents. I like the Gamepad, and I think it could be a system selling feature if it was marketed better.







