kitler53 said:
i'm just going to port this post over from that other UE4 thread..
HoloDust said:
coolguy said: The wiiu can handle unreal4 mark rein is a moron |
Depends on how we define "handle"
What is the target platform for UE4? What kind of hardware are gamers going to need to run UE4 based games?
Unreal Engine 4’s next-generation renderer targets DirectX 11 GPU’s and really starts to become interesting on hardware with 1+ TFLOPS of graphics performance, where it delivers some truly unprecedented capabilities. However, UE4 also includes a mainstream renderer targeting mass-market devices with a feature set that is appropriate there.
WiiU has at best around 350GFLOPS, so only 1/3 of what's needed to run UE4 with those "truly unprecented capabilities". So, all games built in UE4 would need to run on it through that "mainstream" renderer - which I'm guessing is more or less UE3. WiiU does support UE3, as he said, so...
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Honestly that doesn't make very much sense at all. It still begs the question on why the phones/tablets are getting them at all. If it wont be really anything much different than the UE3, why are the phones getting what's called the UE4? Also, the message that is being sent by Epic isn't the italics but that "Wii U is underpowered and can never run the UE4." That's what people are going to think because it's exactly how they're saying it.