WereKitten said:
I think there's a technical reason for that, the engine requiring programmable shaders but the 3DS offering a fixed set of hardware functions? |
It still doesn't make any sense at all because Epic said that the 3DS "isn't powerful enough." They didn't say anything about programmable shaders or anything. Not only that, but I don't even know how that really does anything because the engines are made for the specific hardware in many cases, not the other way around.








