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WereKitten said:
MDMAlliance said:
Wright said:
Well... and if they can, why don't they do it?


It's the same thing as why don't they make the Unreal Engine 3 run on the 3DS?  I can never find a sufficient answer to this question given that the 3DS can run an equally as good (or better) engine perfectly fine.

I think there's a technical reason for that, the engine requiring programmable shaders but the 3DS offering a fixed set of hardware functions?

It still doesn't make any sense at all because Epic said that the 3DS "isn't powerful enough."  They didn't say anything about programmable shaders or anything.  Not only that, but I don't even know how that really does anything because the engines are made for the specific hardware in many cases, not the other way around.