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DevilRising said:
A game like The Conduit actually had really good graphics "for the Wii", that custom engine they built really did accomplish some things graphically that some folks said couldn't be done with Wii hardware. The problem was that the art direction wasn't as elaborate or creative as it could have been. And that isn't to same some areas didn't still look great, they did. It's just that other areas, while graphically good, were also bland too. The Conduit was a perfect example of a game that at least showed a lot of potential, especially in it's NON-space-marine-shooting-stuff storyline. But then the sequel completely shit itself because High Voltage threw their hands up and tried to MAKE it more of a generic space marine shooter. In fact they changed the whole style and tone of the series. That AND the graphics were in some ways worse.....really a case of not taking advantage, at all.


Agreed.

Art direction and consistency let the Conduit games down visually, despite their technical impressiveness.

One minute it looks like this:

 

The next it looks like this:

 

What compounded the problem was that, like everything else, the graphics went two steps forward, two steps back with the sequel; the art direction improved, and we got some pleasing locations like China, but the first game's smooth framerate was comprised, with the second having much more choppiness.