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Ending a saga with a prequel is never good, trust me. You put the example of Halo:Reach as a good way to end a saga, but that was possibly the worst Halo game to date - singleplayer, I mean -. Toy Story 3 is a sequel, and that's a good way to end a saga.

The developers should not be afraid of trying new IPs, but of course. But that does not mean they can't rely on established IPs. Nintendo is more than capable of releasing a new Zelda and releasing like two or three new IPs (I mean, IPs with franchises in mind) during this new generation of gaming. It's a matter of convenience, and will. Don't confuse sales with success. There are plentiful of successful games out there that did not reach the numbers they should have.

Something we don't agree is in the "take a fresh approach" to things. The New Dante or Kid Icarus is not a new IP in my opinion. It is relying on an established franchise to see if you can create the same games with new appeal.