curl-6 said:
Linearity with tight design like in Skyward Sword is better than WindWaker's big boring ocean. That andf 1:1 sword control that actually connected the player to the action, and graphics with more than Wind waker's grand total of 5-6 garish colours on screen at once. Wii Sports Resort was terrific fun; 1:1 virtual swordplay was a quantum leap, the likes of which was envisioned at the Wii's birth but finally came to fruition with WSR. Moving a virtual sword precisely with your own hand, that was sci-fi stuff the gen before. I can't count the number of hours me, my family, and my frends sepent with that game. Metroid Prime 2 was held back from being a masterpiece by its excessive backtracking and unbalanced difficulty. |
Exploration is the core of the Zelda franchise. SS had none It ruined it for me and many others, but it's fine if you prefer it.
Connected player to the action, PR speech right there. SS combat was terrible.
Wii Sports Resort is not what anyone wanted except casuals.
Backtracking is what makes Metroid great, seeing something, coming back and being able to interact with it with your new tools. If you don't like it, you don't like Metroid. And it was actually challenging, which was a refreshing change.







