taus90 said:
curl-6 said:
taus90 said:
curl-6 said:
taus90 said: hmm it would have been interesting to see how much of a polished game MW would have been on PS360 if it had released now along with wii U. |
Another 5 months won't turn less than 500MB of RAM into 1GB. ;)
Besides, it was Criterion's 4th/5th game for PS3/360 respectively, but only their first Wii U game, so I doubt the PS3/360 versions suffered for being released earlier.
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No amount of time for code optimization is enough,. And 500mb of extra ram just for blurry buildings reflection on wet roads! great
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But the PS3/360 will be nearer their limit with NFS than Wii U, because the devs have years and years more time to optimize and squeeze the juice from them, while Wii U is unfamiliar.
And in addition to being higher quality than the PS3/360 reflections, the Wii U ones are accompanied by higher resolution textures and a smoother framerate.
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If its about graphics i would play it on a PC, My point is if u are giving me a port, take extra time and give me some extra content to go with it, just like Bioshock was on PS3. I love wii u as a console, but more than anything Ninty fans were the people who said graphics doesnt mean squat its the gameplay which matters, now look where we are.
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Not everyone has a high end gaming PC though.
Criterion did take the time to give something extra; Most Wanted U has the Gamepad "God Mode" for changing the time of day, car, etc at will, co-driver mode, and off-TV play. It's not Bioshock PS3 but its not a vanilla port.
I was one of those Nintendo fans who said graphics didn't matter compared to gameplay. And you know what? I still say that. But that doesn't mean I'm not allowed to find it interesting discussing technical differences and such.