| hinch said:
Just going to leave this here - You can't just compare hardware 1:1 for the like. |
On an outdated API like OpenGL3.2 on Windows sure (what RAGE was running) but OpenGL drivers on Windows have been trash for years. A well optimised game on DX11.1 or OpenGL 4 in Linux (at least with recent Nvidia drivers) will close that gap considerably. And as Carmack has said as hardware becomes ever more complex and multiplatform becomes more important (and now the system architecture across all platforms is much closer) platform specific optimisation becomes ever harder to do and less important. Sure first party exclusives get to spend years optimising every little aspect for the specific hardware but multiplatform games are going to do what is best on average across all platforms which will limit the gap, games already cost tens of millions without creating 3 versions of everything to better optimise for each platform. You should read this http://www.neogaf.com/forum/showpost.php?p=47500419&postcount=58
No it's not a 1:1 comparison, but it's not a completly different ball game anymore.
@TheVoxelman on twitter








