kupomogli said:
Battlefield 3 is one of the best looking games on consoles and runs at a solid 30fps. It's considered open world yet it still pushes those kindis of graphics. Finally, the only major difference between the console versions of this game in comparison to the PC version running at Ultra settings is the framerate. There are minor differences that even in a side by side comparison, most people but the hardcore graphics enthusiast won't end up noticing. Framerate and screen tearing are major differences and those are noticeable on the console side, where as the console version has 30fps, which is easy to notice compared to the silky smooth 60+fps on the PC, and only the consoles have screen tearing, which mostly is below the overscan so most people won't notice it at all. Ultra on PC does sport better lighting and particle effects, but the difference is so marginal that most people won't ever notice. So considering they can keep a good stable framerate in an open world game with very little pop in(or none) and some of the best graphics on consoles, your theory that DICE is not a good console developer sucks. As an open world game, even the 360 version without the texture pack installed is both looks and runs better than a lot of games released this gen. Here's a PS3 vs Ultra settings comparison. http://www.youtube.com/watch?v=TZ41dOMd-GU Here's another PS3 vs PC comparison. I'm sure you guys know what one I'm talking about. Best joke comparison ever. |
You misunderstand. The only game I've ever owned that required me to install a texture pack is Garry's Mod.
This is one of my "what is this industry coming to?" moments.
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