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pokoko said:

First, you're going to have to back up your claim that Steam is anywhere close to being as bad as Nintendo was.  As far as I can see, it's not.

Simon Roth has worked on indie hits such as Frozen Synapse and is currently developing his first solo title - which he plans to eventually submit to Greenlight in the future. "Greenlight is a brilliant idea," says Simon. "Beforehand, in my opinion, the Steam approval process was somewhat broken, opaque and counter intuitive."  http://www.videogamer.com/features/article/steam_greenlight_what_do_developers_really_think.html

 Steam's problem is that they get more games asking for entry than they can handle.  The intention with Greenlight was not only to filter out some of the spam but to give developers feedback directly from the fans.  The main problem so far is that the fans, generally speaking, kind of suck.

"Valve gave the gaming community a chance with Greenlight," says Strongman Games founder Erlend Grefsrud, pointing out that Valve is under no obligation to offer a 'free ride' to anyone. That it did so originally should be an important factor in Valve's defence and should help highlight that the real issue isn't some classist debate over the relative value of $100.

"Valve launched Greenlight for free, [but] the community wasn't responsible enough to moderate itself," says Erlend. "If people were different, Greenlight would not need a fee. But they aren't, so it does."  http://www.videogamer.com/features/article/steam_greenlight_what_do_developers_really_think.html

Besides that, you're comparing a system that just launched recently to something that Nintendo just now fixed.  You're also trying to put words in my mouth, as I never said anything about 'malice'.  I never even said I supported what the guy in the OP said, as I've given Nintendo props elsewhere for their efforts.  What I've had issue with in this thread is the vilification of Steam in order to make Nintendo look good.  Not only are they in much different situations, with Steam being a much, much smaller company that gets many times the submissions that Nintendo does, but the idea that Greenlight was born of the same kind of corporate apathy as some of Nintendo's more notorious restrictions is just ludicrous.

In short, I find the twitter arguments of both people in the OP to be childish.

No, I don't have to back up that claim, because I'm not the one who made it. All I see above is evidence that Greenlight sounded like a good idea on paper, but doesn't work in application. Now consider Nintendo's eShop (which launched almost two years ago on 3DS, not "just now"), which is doing everything right that Greenlight is doing wrong.

Don't misunderstand any part of this thread. Steam is outstanding. Greenlight is the problem. Valve is not as small as you think they are; they built the best digital distribution service on PC, basically the iTunes store of video games, and they're preparing to launch hardware.

None of this changes the fact that it does no one any good to hold a grudge against Nintendo for their Wii-era policies. They've created a very beneficial platform for indie developers, so when an indie developer declines to use it out of spite, it's disrespectful to indie devs who are seeing success on the platform. Nintendo hurt his pride and he won't forgive them. It is, as you said, childish.