EncodedNybble said: The one thing that is annoying to me with touch based camera controls is that they are just that, touch based. You block the screen with your stylus or finger for a certain period of time to control the camera. Is it a big deal? Kinda sometimes, depending on the game. In a game like MH, it may block you from seeing attack animations or certain bits of info like that. For other games, like tower defense where you plan out your layout before waves start, it matters way less. Ever notice how most touch only games have different "phases" (like tower defense) or controls to the very very small corners of the screen to not block any action? Is it a game breaker? Probably not, but controlling camera with the touch screen would most certainly be better with 2 sticks but the difference might be smaller than dual analog vs one nub + d pad (PSP style) |
The D-pad is on the bottom screen (that thing Phil Fish didn't ask for). You use it without even looking at it; neither your hand nor the D-pad obscures any part of the action, all of which takes place on the top screen.
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Ah, that's better. I was under the impression that there would be some "tap to attack" type control also, so I figured all action was on the bottom screen. Well, seemingly the differences between that and a dual analog set up would be
1) Analog input. Most people usually just go full on or off anyway stragely enough.
2) Having to move hand less to get between action buttons and the camera control.
3) Haptic feedback (you know where you thumb is on the stick just by its position, no getting confused as to where you are on the virtual d-pad)