VGKing said:
No, it's not supposed to but if they keep securing games like Monster Hunter ont heir platform it probably should. Everyone knows that Monster Hunter sold millions of PSPs. Nintendo knows this and its why they have some deal wth Capcom. Now, it's Nintendo's duty to bring all those people to their platform or they will all be waiting for a Monster Hunter on Vita that may never come. It's better to have 2 healthy platform on the market than to have 1 that's doing a little above average. |
Or, y'know, maybe all those people who bought PSPs for Monster Hunter also bought a DS for everything else. Of course Nintendo isn't going to sell a single person two 3DSs just because they have both Monster Hunter and Mario. You can't account for overlapping bases, is what I'm getting at.
| EncodedNybble said: The one thing that is annoying to me with touch based camera controls is that they are just that, touch based. You block the screen with your stylus or finger for a certain period of time to control the camera. Is it a big deal? Kinda sometimes, depending on the game. In a game like MH, it may block you from seeing attack animations or certain bits of info like that. For other games, like tower defense where you plan out your layout before waves start, it matters way less. Ever notice how most touch only games have different "phases" (like tower defense) or controls to the very very small corners of the screen to not block any action? Is it a game breaker? Probably not, but controlling camera with the touch screen would most certainly be better with 2 sticks but the difference might be smaller than dual analog vs one nub + d pad (PSP style) |
The D-pad is on the bottom screen (that thing Phil Fish didn't ask for). You use it without even looking at it; neither your hand nor the D-pad obscures any part of the action, all of which takes place on the top screen.








