lurkerwithnosoul said:
That's easy to tackle. Read this: https://docs.google.com/document/d/1vEP2iZ52P-DWhQBQ2Is6R8Wjao99AGi0YuWShTvA-tA/preview Everything is explained, you just didn't bother to find the questions by yourself. |
Okay I read that and I'm still not satisfied. Yonahs Replicant Body Clearly had the Black Sprawl, all she needed was Gestalt data to cure it? If that's the case, why didn't the Shadowlord just try to talk to Nier Replicant and explain the situation? I mean the Gestalts were awakened over 170 years before the events of the game, I'm sure they could have realized that the humans cannot understand them and figured out some form of communication. Why didn't the original Nier just try to talk to his Replicant and explain the situation, or why didn't Weiss explain it to Nier when he figured it out near the end?
Plus that page doesn't explain everything about the source of the Black Sprawl. I understand that some giant just appeared one day from a parallel world and so did a dragon, but why did they at first teleport?
When compared to Lost Odyssey, Lost Odyssey does explain that the 5 immortals were volunteers and that they travelled to the world that the game takes place to learn about it. Why no one else came isn't explained, but that makes sense since comminication with their source world is cut off and I know they wish to remain because they are immortal in this world (as explained by the end of the game).
That webpage was informative, but why couldn't there be a dialogue with Weiss at the end of the game explaining this? Why wasn't there a possible ending based on people just talking this out. How the heck does an Android cry, and why does it have feelings? Also why are the ending cutscenese so short and obvious? Why do I have to play the exact same second half of the game to unlock them? This is why I don't like Nier, at least in Drakengard, alternate endings are obtained by doing specific missions which are unlocked when you beat the game the first time.
Nier to me just doesn't seem finished. The only finished (and also good) part of the game are story sequences involving Emil.
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