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Two screens offer plenty, provided you have the creative mind. It can range from simply having constant, easy access to a map items for on the fly use during a battle (Adventure Time), to something as complicated as managing and playing two separate game fields (The World Ends With You).

Has anyone here actually played Fractured Soul? This is an excellent, tough as nails platformer that literally would not be POSSIBLE without a second screen. In the game you are constantly warping between play fields, sometimes in mid jump, and it tests your reflexes in a way no single game could.

Two screens is plenty useful. Though, in the end, it's the games that matter, and this lack of "one big screen" and second stick doesn't really keep the 3DS from still being a better system with better games then the Vita. I LOVE my Vita, but all I've really used it for for the last several months is console ports and Monkey Ball. Thank god I'm a person who prefers handheld gaming, because any person who prefers playing games on a BIG screen...like, say, a television, wouldn't have much exclusive content to play with on the Vita.

I'm pretty disappointed to hear any game creator talk like this. Especially when, if these are really such major issues, he could just either get a circle pad pro (which WORKS PRETTY DAMN WELL, frankly) or....play the game on Wii U, where you not only get two analog sticks, but also access to a MUCH bigger screen.