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Mr Khan said:
hinch said:
Mr Khan said:
ryuzaki57 said:
He's right. MH just doesn't fit on 3DS and it would be much better on Vita (like RE Revelations btw). Nintendo moneyhatting Capcom is a fundamental problem that makes MH half as good as it could be on more capable platforms.

How could the game really be that much better on Vita? Graphics? An exponentially greater number of monsters? What?

The controls by default.

Bigger and more varied world (512MB vs 128MB ram) and textures like they werent ripped from a PS2 game.

Right, but as i was discussing with MDMAlliance, would that really change the way the game plays?

One thing i thought of that i would enjoy from a stronger console for Monster Hunter would be more sophisticated hitboxes on monsters (you especially notice it with Qurupeco, as those flints on his wings are much tougher than other parts, and so it ends up looking like stabbing the same place twice in a row will produce a different result, if you accidentally brush the flintstone hitbox), and an improved physics engine, though i've seen Wii games with better hit detection and better physics than Monster Hunter, so it seems like that's something Capcom just isn't dealing with.

Well controlling the character is kinda like, a major plus in a game ;)

But seriously, you could do SO much more. You could have a lot more complex terrain, more tree's, vegetation, etc you could use to your advantage when fighting monsters. Like luring and ambush enemies using terrain for strategic purposes. In other words, have worlds similar to Dragon's Dogma.. And there are lots of ways to exploit the extra power. Monsters with better ai, animations (for player and npc), physics, level design and as you said.. hitboxes.