Mr Khan said:
Right, but as i was discussing with MDMAlliance, would that really change the way the game plays? One thing i thought of that i would enjoy from a stronger console for Monster Hunter would be more sophisticated hitboxes on monsters (you especially notice it with Qurupeco, as those flints on his wings are much tougher than other parts, and so it ends up looking like stabbing the same place twice in a row will produce a different result, if you accidentally brush the flintstone hitbox), and an improved physics engine, though i've seen Wii games with better hit detection and better physics than Monster Hunter, so it seems like that's something Capcom just isn't dealing with. |
Well controlling the character is kinda like, a major plus in a game ;)
But seriously, you could do SO much more. You could have a lot more complex terrain, more tree's, vegetation, etc you could use to your advantage when fighting monsters. Like luring and ambush enemies using terrain for strategic purposes. In other words, have worlds similar to Dragon's Dogma.. And there are lots of ways to exploit the extra power. Monsters with better ai, animations (for player and npc), physics, level design and as you said.. hitboxes.







