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Conegamer said:
AndrewWK said:
Conegamer said:
starcraft said:
Conegamer said:
pezus said:
Another review: http://baziwood.ir/1392/01/03/second-bioshock-infinite-review-score-is-in/

90/100

Balance-6

"It's too easy"

Concerning stuff.

Finish it then replay with 1999 mode on.

 

That will put some hair on your balls.

But I don't see why I should need to finish a game just to be able to have some difficulty.

So without even having played you think this is going to be far too easy? Just play it on the highest difficulty then


No, I'm just concerned that it will be. And I don't like it when the only challenge can be found when you've finished the game, if that's the case here.


Im thinking the same
If a reviewer is saying it is easy then it is more than that for REAL gamers...Its probably more a 2/10 for normal gamers.
Those reviewers are satisfied and completely challenged with the lowest difficulty in CoD while every normal person can finish those games in ~ 2 hours on Veteran.

And with most games these days you have to unlock the highest difficulty and destroy your 1st time playing experience.
You have to finish the game most of the time once or twice on a complete boring difficulty,destroy the feeling of achieving something to progress for yourself before you get the real game.
This is a big problem for people who started gaming before this Gen - The Ultra Hard mode of today is our normal Mode.

Probably one reason why i like Demons/Dark Souls so much.
This game is the same for everyone - If you die you suck.You try it again,you learn and destroy the game.After finishing the game NEw Game+ is probably easier than the 1st playthrough.Why?Cause people are able to learn and get better with the time.
Don't know why developers forget this in this Gen - There is absolutely no learning curve in most games.And on higher difficulties enemies just get a complete retarded 110% aim accuracy or just more health.Its the same game without any changes except for just some boosts in their parameters.
No new moves,no new phases and all those things...

Its probably easier for close combat/Sword/Shield etc games than pew pew games to give someone that feeling of achieving and beating the game but its rather looks like developers are getting lazy.