JazzB1987 said:
AgentZorn said:
KingHades said:
snyps said: am i the only one that thinks dvd functionality is what slaughtered ps2's competition? When ps2 released there was no games for it. But ppl drove up the install base by purchasing it to play dvds. The large install base gave developers reason to get working. Its a perfect storm. |
Yes I do think people bought it for the DVD,but you can also say a hefty bunch bought it for the games.
The software sales justify this almost every third party game was guarenteed to sell atleast 1mil on the PS2 if not over 900k atleast lol.
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I still think that the PS2 being a DVD player is what made it so succesful. The average person would have had much more use for a DVD player than a video game console.
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It was among the cheapest DVD players when it launched and at the same time it was able to play games. So a ton of people that wanted to have DVDs bought that (my sister did)
But then there is also the "99% of phat PS2s died because of disk read errors" thing. (I swear I dont know a single person that still has a phat PS2 all have slims because the phat ones laser failed) So basically its more like 70 million unique PS2 owners.
Well back to the gamecube.
Gamecube had hardware that was on par and not worse(google it!) than Xbox1 so graphics were not the problem. The gamecube was super cheap so the price was not the problem. The gamecube had games like SmashBros short time after launch and also had Zelda, MarioKart, FZero, Luigis Mansion etc. Its really hard to find out why the Gamecube "failed" (which it never did but well...)
Maybe its because all the Nintendo first party games were like mutations?
Let me explain: The Gamecube was Nintendos only console without innovations (well okay the Wavebird was the first modern wireless controller for a console but that was not a launch controller etc) So Nintendo tried to hard to make the games innovative and might have scared away the customers with that.
I mean launch day no Mario game but some kind of Luigi/Ghostbusters game.
- MarioKart DoubleDash had 2 people on 1 kart (I hate this mario kart so bad because of this and it was slow etc... had repetitive music etc...)
- Starfox Adventures which was a cool game but because MS bought Rare there was a ton of pressure from Nintendo/MS/and Rare itself to finish the game. They rushed out the game and had an idiotic final chapter etc. and people were disappointed because their beloved on-rails space shooter turned into an action adventure.
- Super Mario Sunshine was also strange because Mario was not simply a Mario like jump n run but somehow left Mushroom Kingdom behind and to take place on a tropical island where Mario had to use a strannge talking water pump all the time.
- Zelda even tho it was first shown as a game with an somewhat adult Link fighting Ganondorf with realistic graphics turned into a digital anime. The whole game looked like a cartoon.
- Metroid left the 2d metroidmania gameplay behind and turned into a first person action adventure game.
Only F-Zero, WaveRace a few other games were "normal".
This might have scared away alot of Nintendos fanbase. I think Nintendo and a part of its fanbase had some kind of identity crysis going on during that time.
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That has to be one of the most bizarre things I have ever heard of because I own two launch day PS2's and I have dropped them both numerous amount of times and they work like new. It's all based on how you use it.