curl-6 said:
Market share isn't the only metric for a console's success either. The purpose of a product is to turn a profit, after all. GC released when the market was smaller than it is now, and was less casual-friendly than Wii U can be. (It ecven made the traditionally very accessible Mario Kart overly complicated with Double Dash's 2 player mechanic) I have assigned numbers to it; not just the Q1/Q2 '08 spike but a large portion of the sales in Q3/Q4 '08, and to a lesser degree in '07 and '09. Wii sales were high throughout this period, and Brawl's sway with the core was one of the key reasons, it brought in those who wouldn't buy a Wii for Wii Sports or Wii Fit. No offense, but you clearly don't understand the role SSB plays within the Nintendo userbase, and that's why you're making the mistake of trying to isolate its impact to a short-range spike. We're just going in circles now, so I'll leave you with that. Sayonara. |
As I said if your company doesn't expand, expect investors to ditch it which will result in a worthless comapny. Nice seeing how you completely ignored that point.
Are you also forgetting the considerably more popular Mario Karts that was released? You are just wanting to see SSBB as some console seller without wanting to provide any numbers whilst ignoring other factors. No offence, but you are just guessing and think that hollow claims somehow constitute a legitmate argument...
Yes we are going in circles now so there is no point in replying. I have used facts and figures, you are just making unfounded claims. All I can say is, magnets:







