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MDMAlliance said:
pokoko said:
Chandler said:
pokoko said:
Ah, personal attacks because someone gave a game a somewhat negative review. Lovely.

As for her not being a good gamer, she gave the PC version of Dark Souls a 9.5 (and Nintendoland a 8.0) so I'm willing to give her the benefit of the doubt.


Now THAT is really strange. I guess she played Dark Souls in jolly co-operation otherwise I have to conclude that Luigi's Mansion is harder than Dark Souls.

Not to argue someone else's opinions--only they can do that--there is a difference between frustrating and challenging, especially when it comes to game mechanics.  Also, I don't think Dark Souls and Luigi's Mansion are supposed to be played with the same purposes in mind.

I can't speak about the objective parts, but from reading the review, having to redo solved puzzles because you die really does deserve to have points subtracted, if it's true.  I hate when games make you do that.


The irony in this is that the 3DS Castlevania game had points taken off for NOT doing this.


However, I wouldn't be annoyed by having to redo solved puzzles because that way it discourages you from dying.  Isn't Dark Souls not much different, where if you die before you make it to the next level, you have to do everything over again?  I mean, you can try to say they aren't with the same purposes in mind, but that really isn't that good of a point because the game, from what I've read from multiple people, is supposed to have an element of challenge in it so putting that in there helps from making the game where you can die without any consequences.

No.  Two completely different things.  Having to fight your way through a level again is different than having to redo a puzzle you've already solved.  The first is part of the challenge, the second has no challenge, it's just an annoyance.  If you've solved it, then you've solved it.  It no longer has value.