The thing i hate about microtransactions when developers will be making games with transactions in mind. Developers might pump up the difficulty just so you would buy some extra boosts and stuff like that. When the goal of the game isn't good gameplay, but to get the most money of the players. They might intentionally make some parts so much harder that in order to get past it you need to drop 1-2 dollars. DLC =/= Microtransactions.
So basically i don't trust publishers who are trying to incorporate microtransactions to the game, because it could eventually be developers design philosophy to make the game microtransaction based.







