| Jim6860 said:
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So I'm assuming that, except for those two shooting skills you've mentioned, the Typhoon and Throwing heavy objects are oriented for stealthy-pacifist gameplay, huh? I didn't realize it...
I still don't get your point. You obtain extra XP for shooting precisely an enemy, the same way that you obtain XP for non-lethal actions. The same way you obtain XP for infiltrating without activating an alarm. The game rewards you for playing as a shooter. You are able to advance certain skills and get through the hardest difficult (Difficult only changes how much damage can Jensen substain, nothing else) playing as a shooter. Again your only argument is that there are not shooting-related achievements. But in-game rewarding =/= achievements. I mean, you can non-lethally play Metal Gear HD Collection and you won't be rewarded with an achievement for doing so (I think in MG: Peace Walker there is one achievement actually), but that does not mean the game does not reward you for playing like that. If you're not building a stealth character, you'll receive enough XP (And more if you're a good shooter) to maximize whatever you want in your build. Simple as that.







