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Jim6860 said:


Huh??? The only advance you get for shooting skills was two Aiming augmentations where it would steady one's aim, that is it, nothing more. Again, the game doesn't not reward you (like in achievements) for being shooters. In fact, if you shoot even one person, you cannot get numerous achievements that are associated with doing a stealth only play-through. As I said earlier, you don't get rewarded in the game for playing a shooter, which makes one play the game in the stealth style. if one wants to play a shooter, that's fine, they will not be rewarded so as to be able to advance certain skilsl that allows the player to get through harder game settings or be able to get certain other skills.


So I'm assuming that, except for those two shooting skills you've mentioned, the Typhoon and Throwing heavy objects are oriented for stealthy-pacifist gameplay, huh? I didn't realize it...

 

I still don't get your point. You obtain extra XP for shooting precisely an enemy, the same way that you obtain XP for non-lethal actions. The same way you obtain XP for infiltrating without activating an alarm. The game rewards you for playing as a shooter. You are able to advance certain skills and get through the hardest difficult (Difficult only changes how much damage can Jensen substain, nothing else) playing as a shooter. Again your only argument is that there are not shooting-related achievements. But in-game rewarding =/= achievements. I mean, you can non-lethally play Metal Gear HD Collection and you won't be rewarded with an achievement for doing so (I think in MG: Peace Walker there is one achievement actually), but that does not mean the game does not reward you for playing like that. If you're not building a stealth character, you'll receive enough XP (And more if you're a good shooter) to maximize whatever you want in your build. Simple as that.