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Kindro said:

DmC is the king of hack'n slash. God of War is only a recycling of the previous GoW games, obviously Sony know how to milk that series, but as a gamer who played all the GoW games I've been disappointed. MGR:R has big flaws in its combat system, it's short, full of f*cking QTEs... and level design was very boring and flat. DmC is exactly what the series after DMC 2 and DMC 4 needed. Great gameplay, much deeper than combat system with Nero in DMC 4. Awesome level and art design and even better soundtrack. SSadistically SSSensational reboot !


The new gameplay of the new GOW is actually harder to grasp at first than even the new DMC. The parry system is also less forgiving making dodging just as important as parrying for the first time ever. Ive been able to get through levels by parry kills in previous GOW titles. In this game theres no wayyyyy that is happening at all, which did area damage at times as well. Normally weak opponents attack in packs and no one is safe. If you think this game is the same I would question whether you've even played it or not. The gameplay was revamped to anticipate a human competitor and take far more thinking than any other DMC game to date. You can't spam parry no matter how precise you think you are. Block, parry, ram,  jump and roll, teather throws and and area swipes (while in teather lock) in no specific order will be your best friends in this game. This is no rinse and repreat title. This is by far the most thoughtful gameplay in a GOW game yet and the most challenging. Its satisfying so far. I need to finish the game during finals though.