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platformmaster918 said:
richardhutnik said:
RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.

Single player experience, no matter how good the 10-15 hours of gameplay, and list price of $60 a pop, is eventually going to be traded in.  A game has to be able to be treated like a boardgame with replay value, that gives people a reason to own.  If you decide to make story driven games without much replayability, you will have it end up used.  Games need to be games, not interactive fiction.

You can do multiplayer, or make something like Minecraft or Civilization (or Simcity done right) or a puzzle game people can jump in and replay.  But do something like L.A Noire, and you have a game eventually let go.

I keep Infamous, KZ, Uncharted, Batman, Resistance 3, R&C, Jak Collection, Sly, GoW, MGS, Skyrim, and Heavy Rain because I always go back to them eventually.  I may go back a year later or a month later but I only play SP on them.  People need to start appreciating replayability.  I feel like they just think you can only play 1 time and then move to MP.  We didn't have online until 6th gen so people knew this before then.  

Games with an RPG element with stat building, a chance to explore or build, multiplayer and whatnot, have replayability.  But if it is heavily story driven, it ends up running out of replayability.  A number you mentioned do look like they have decent replayability.  Others, I would end up questioning.  Of course, games with branching storylines have more replayability.