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Th3PANO said:

 

doesn't change the fact that games sell hardware. its not the other way around. nobody buys a console without games that interest him. The playstation series is an exception. sony always relied on optical formats to sell their consoles.

I'll get straight to the point:
If that is the case, then explain why the current sales are low considering it has 2D Mario. The key is "games that interest them". Are enough people still interested in the Nintendo franchises? 

 

Cheebee said:

We all know he usually does. But that's okay, everyone here knows what he's like. He also forgot to mention Smash Melee sold over 7 million on GameCube's 21 million userbase, meaning an adoption rate of ~33%.

Also, Mario Kart's home console outings have consistenly had adoption rates of around 30%. ~33m to Wii's ~99m audience, ~7m to Gamecube's ~21m audience, ~10m to N64's ~33m... But, of course that's not important, and there are various very obvious reasons as to why those sales aren't really impressive, at all.

GC sold how many exactly? 21 million units? As you seem to be digressing down a different path, let me reign you back into the OP who is claiming the Wii U isn't doomed to third place. If the adoption rate is  ~30% for mario kart, you are then, at most, going to see, when it's released *whenever* only a ~33% adoption rate. At the Wii U's current pace, you are going to need to need a phenomanal adoption rate (think 500%) for the console to hit the 20 mill mark. 

Also don't leave out NSMB Wii. That one's interesting as well.