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ninjablade said:
osed125 said:
Ok the 360 had supply constraint up until April 2006, and according to VGC the numbers didn't changed that much. On April the system sold an average of 130k units each week, and after that the system start selling a average of 75k-80k each week (with some weeks selling 60k or below) until November when Gears came out. So this supply constraints only help during one month and after that the sales start decreasing.

Also during this constraint period the system sold almost the exact same amounts after the constraints ended (excluding April), they were probably around the 70k mark (with some weeks over 85k), so the situation didn't changed that much, at least not on a big scale. All number are taken from VGC.

lol i'm using offical numbers from npd, of course number didn't change the much in npd, it already missed november and december, the best months of the season because of being supply constrained but it did start selling over 200,000 units a month on npd sometime selling nearly 300,000, now compare to the wiiu which is not even selling those number WW a month, 360 was selling ar a healthy level, and 2006 through 2012 when it wasn't supply constrained it sold great during ther holidays, can you say the samething for wiiu.

I'm not saying those numbers are bad. The point is that the supply constraints didn't change the situation by much, which is a point you are using as to why the system didn't sold that much at the beginning. If the 360 wasn't constrained then the numbers could have been higher during the holiday season, but after that (again excluding April), the numbers stayed almost the exact same. The real reasons for this "low" sales were the RROD and no most have games, NOT the supply constraints.

There's also the economy, since it was waaay more healthier than it is right now, but that's a different argument.  



Nintendo and PC gamer