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ninjablade said:
osed125 said:
Max King of the Wild said:
osed125 said:
ninjablade said:
osed125 said:
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And the Wii U sold more units in 4 months than the PS3 and the 360 (the PS3 not so much here because the numbers in the article do not include Europe sales), and the 360 didn't had supply constraint, people were on the fence because of the RROD fiasco plus not really most have games (things stared to change when Gears of Wars launched one year after the 360 launch). 

You can pretty much summarize consoles launch like this: 

360 - RROD and no games

PS3 - $599 and no games

3DS - "too expensive" and no games

Vita - same as 3DS

Wii U - no marketing and no games 

The pattern is pretty obvious, consoles (yes I'm including the 3DS and Vita here) sell because of games, if there are non, then people will simple aren't going to buy it. 

And about the Wii U momentum, how can we really measure that when there are simple no games since launch? This week Lego and Monster Hunter will launch so we will see if those 2 games help the hardware sales (hint: not by much). Now, if 3D Mario nor Mario Kart (plus other 1st party games) don't do any significant in terms of sales then we will know for sure the Wii U will share the same faith as the N64 and GC. Will that happen? imo no, why? because those franchises are very popular (the 3DS game sales reflect that). I could be wrong though, but as of right now, unless you are speculating you CAN'T be sure that a Mario Kart or 3D Mario won't make the system sell.



First of all, and I already pointed this out, VGC has Wii U overtracked MAJORLY. VGC overtracked Wii U in US alone by 200k units in Dec. Wii U hasn't sold through 2.6mil yet. They MIGHT reach that number at the end of March.

Lastly, you are flat out wroing about the launches.

 

According to NPD 2013 the Wii U is undertracked by 28,217 units (not by much but it's something), can't remember the January NPD sales but those were very similar to VGC (correct me if I'm wrong here), so the numbers are probably close to each other.

Also, why I'm wrong on those launches? those were the reasons those systems had slow sales at the beginning, you can add supply constraints if you want (although I would want to see a source about this) but those never were more than a few of months. 

 

ok the 360 was supply contrained for 4-5 months, that lead it lose at least 1 million in sales, in april 06 microsft resolved the issue and 360 out sold ps2, it sold 295,000 units in april http://www.gamespot.com/news/npd-aprils-sweet-16-gives-temporary-reprieve-6151342? the 360 after april it was selling over 200,000 almost every month.

 

Ok the 360 had supply constraint up until April 2006, and according to VGC the numbers didn't changed that much. On April the system sold an average of 130k units each week, and after that the system start selling a average of 75k-80k each week (with some weeks selling 60k or below) until November when Gears came out. So this supply constraints only help during one month and after that the sales start decreasing.

Also during this constraint period the system sold almost the exact same amounts after the constraints ended (excluding April), they were probably around the 70k mark (with some weeks over 85k), so the situation didn't changed that much, at least not on a big scale. All number are taken from VGC.



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