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Mazty said:
newwil7l said:
Mazty said:
newwil7l said:
Mazty said:

Nope - because it's really, really easy. 
10 million units on a console that has sold 99 million +. Proportionally, that's not very good when we consider the amount of units sold on the other consoles which have almost 30 millions less sales than the wii. 


Lol this post is full of flaws.

And? Going to enlighten the rest of us as to what these flaws are? Or just going to be condescending?
If you look at the amount of game sales on the Wii compared to consoles sold, there are not many system movers, and one of the most successful, 2d mario, has failed to pick up momentum. 


You have to realize that selling 10 million units, means that the game has to pretty big. I do agree with you, about Zelda being ridiculously easy, but that doesn't determine if a game is core or not. A lot of people like yourself and many others also like to think that Mario Kart is a casual game. Well it isn't, although it is easy to learn it is very hard to master and beat completely and you can play it for hours, therfore it is not casual, but instead core. Same goes for Zelda.

10 million units over 100 million consoles  = 10%. So working with that adoption rate, why do you think the Wii U will sell exactly the same amount as the Wii? Proportionally as it stands you're looing at what, maybe a few million sales if the adoption rate skyrockets for SSBB. 

Since when are core games easy? Core games are meant to be challenging and mature. Zelda is neither. And Mario Kart is a casual game - are you really going to compare it to Wipeout ot Forza?



Believe it or not Mario Kart is one of Nintendo's harder franchises it is easy to beat in lower difficulties, but hard to beat in high difficulties it is not casual, I am willing to admit that Zelda is casual before I admit that Mario Kart is, using the difficulty of each franchise to determine this.